You start with 3 turns per day. Everyone starts as a novice.
The object is to reach level 100. Upon reaching 100 you will be promoted and can pick a class. Choose well and be promoted faster. The first player to reach "GOD" status and solve the "RIDDLE OF THE KEYS" wins the game.
the alchemist depends greatly on his ability to use poisons. his skills
enable him to apply 4x the poison value yielding the greatest effect on his
weapon. without that aid, the alchemist leaves much to be desired as far
as natural fighting skills are concerned. being a creature of science,
this is the one class that cannot use any magical device. the alchemist
may, however, resist the effects of a spell or magical device. alchemists
receive an extra bonus in intellect per experience level.
melee: average
backstab: average
poison: excellent
magic: none
stealing: average |
a ninja-style fighter, the assassin has extra fighting ability making him
tough to defeat. with the use of poisons and backstabs, the assassin will
usually have enough firepower to defeat any fighting class. assassins
receive an extra bonus in agility per experience level.
melee: average
backstab: 2x
poison: 2x
magic: wands
stealing: average |
the strongest, combat-class fighter in the game, but the most susceptible
to the effects of magic. as the barbarian grows in experience, his hitting
power augments. there will be a point where a barbarian's essence can
match the power of any man-made weapon. barbarians recieve an extra bonus
in stamina per experience level.
melee: excellent
backstab: average
poison: average
magic: wands
stealing: poor |
the bard-class enjoys every aspect of the game: backstabbing, magic,
stealing, and fighting. however, the bard does not specialize in any of
his abilities, thus his experiences can be either rewarding or frustrating.
an entertainer by trade, bards receive an extra bonus in charisma per
experience level.
melee: average
backstab: 2x
poison: average
magic: scrolls
stealing: average |
a cleric has good combat and magic abilities, but his honing skills are
typically less than average. clerics receive an extra bonus in charisma
per experience level.
melee: good
backstab: average
poison: average
magic: spells
stealing: poor |
fighters are excellent killers. their extra-ordinary combat ability makes
them difficult opponents. though their class has no extra abilities, there
are no extra penalties levied against them either. fighters receive an
extra bonus in stamina per experience level.
melee: very good
backstab: 2x
poison: average
magic: wands
stealing: poor |
jesters are annoying pests. they lack serious hand-to-hand combat power,
but their acrobatic-like abilities gives them edge in dodging attacks.
jesters also possess some magic, backstabbing, and thieving abilities.
jesters receive an extra bonus in dexterity per experience level.
melee: poor
backstab: average
poison: average
magic: spells
stealing: good |
the magician is the opposite of the fighter; powerful magic opposed to
combat abilities. magicians can consistently cast spells effectively and
yield better results. magicians receive an extra bonus in intellect per
experience level.
melee: poor
backstab: rare
poison: 3x
magic: spells
stealing: average |
being a novice is not necessarily a bad thing. a novice class adventurer
is quite capable of defeating any of the toughest creatures and experienced
players found here. you might even find, at first, that slaying monsters
and players is a bit easy. don't fret! although a novice is not equipped
for casting magical spells, they are subject to their effects (except for
the nasty morph spell!)
upon reaching immortality (level 100), you will be given a new title, which
will grant you all the rights & privileges worthy of a deserving adventurer.
enjoy your stay here. and please call often enough to keep your character,
and the rest of the competition, alive and healthy. if for whatever reason
you cannot play for a stretch of time, this system may automatically delete
your character. do not be alarmed if this should ever happen. just sign on
again as a new user, and you will be treated as such.
melee: very good
backstab: average
poison: 2x
magic: none
stealing: average |
rangers are great survivors, because they must depend on their ability to
live off the land. like bards, they have many special abilities, though
they do not excel at any particular one. their fighting and healing powers
are among their best abilities. rangers receive an extra bonus in strength
per experience level.
melee: good
backstab: 2x
poison: none
magic: scrolls
stealing: average |
a rogue is similar to a thief class with a backstab, poison, and stealing.
but, their advantage lies in their effective use of magic scrolls. while
rogues get only the usual +1 in all abilities per experience level, they can
achieve better than average abilities across the board.
melee: average
backstab: average
poison: average
magic: scrolls
stealing: good |
the weakest combat-class is the sage. his hand-to-hand abilities leave
much to be desired, but as the sage grows in experience, his spell casting
abilities can dominate any class, mortal or divine. sages receive an extra
bonus in intellect per experience level.
melee: poor
backstab: average
poison: average
magic: exceptional
stealing: average |
the thief class relies on its ability to stealth approach an enemy and
deliver a powerful backstab. without it, the thief is quite ordinary.
a thief is picks pockets and robs other users most effectively. thieves
chief ability is agility and therefore receive an extra bonus in agility
per experience level.
melee: average
backstab: very good
poison: none
magic: none
stealing: exceptional |
a paladin class can only be achieved by becoming immortal (100th level) and
solving the ancient riddle of the keys. a paladin is the lowest class of
the superbeings. paladins have good combat abilities coupled with the use
of magic scrolls. paladins receive an extra bonus in all abilities per
experience level.
melee: good
backstab: 2x
poison: 2x
magic: scrolls
stealing: average |
you can only ascend to a titan class from immortalizing a paladin class and
again solving the ancient riddle of the keys. a titan is the second class
of the superbeings. titans have fighter combat abilities coupled with a
magician's use of spells. a titan receives an extra bonus in all abilities per
experience level.
melee: good
backstab: average
poison: 2x
magic: spells
stealing: average |