Hack-n-Slash


Download the Windows Client
Enter the address: World=www.capegamers.com Port=4200

Quick FAQ

You start with 3 turns per day. Everyone starts as a novice. The object is to reach level 100. Upon reaching 100 you will be promoted and can pick a class. Choose well and be promoted faster. The first player to reach "GOD" status and solve the "RIDDLE OF THE KEYS" wins the game.



The Classes
the alchemist depends greatly on his ability to use poisons. his skills enable him to apply 4x the poison value yielding the greatest effect on his weapon. without that aid, the alchemist leaves much to be desired as far as natural fighting skills are concerned. being a creature of science, this is the one class that cannot use any magical device. the alchemist may, however, resist the effects of a spell or magical device. alchemists receive an extra bonus in intellect per experience level. melee: average backstab: average poison: excellent magic: none stealing: average
a ninja-style fighter, the assassin has extra fighting ability making him tough to defeat. with the use of poisons and backstabs, the assassin will usually have enough firepower to defeat any fighting class. assassins receive an extra bonus in agility per experience level. melee: average backstab: 2x poison: 2x magic: wands stealing: average
the strongest, combat-class fighter in the game, but the most susceptible to the effects of magic. as the barbarian grows in experience, his hitting power augments. there will be a point where a barbarian's essence can match the power of any man-made weapon. barbarians recieve an extra bonus in stamina per experience level. melee: excellent backstab: average poison: average magic: wands stealing: poor
the bard-class enjoys every aspect of the game: backstabbing, magic, stealing, and fighting. however, the bard does not specialize in any of his abilities, thus his experiences can be either rewarding or frustrating. an entertainer by trade, bards receive an extra bonus in charisma per experience level. melee: average backstab: 2x poison: average magic: scrolls stealing: average
a cleric has good combat and magic abilities, but his honing skills are typically less than average. clerics receive an extra bonus in charisma per experience level. melee: good backstab: average poison: average magic: spells stealing: poor
fighters are excellent killers. their extra-ordinary combat ability makes them difficult opponents. though their class has no extra abilities, there are no extra penalties levied against them either. fighters receive an extra bonus in stamina per experience level. melee: very good backstab: 2x poison: average magic: wands stealing: poor
jesters are annoying pests. they lack serious hand-to-hand combat power, but their acrobatic-like abilities gives them edge in dodging attacks. jesters also possess some magic, backstabbing, and thieving abilities. jesters receive an extra bonus in dexterity per experience level. melee: poor backstab: average poison: average magic: spells stealing: good
the magician is the opposite of the fighter; powerful magic opposed to combat abilities. magicians can consistently cast spells effectively and yield better results. magicians receive an extra bonus in intellect per experience level. melee: poor backstab: rare poison: 3x magic: spells stealing: average
being a novice is not necessarily a bad thing. a novice class adventurer is quite capable of defeating any of the toughest creatures and experienced players found here. you might even find, at first, that slaying monsters and players is a bit easy. don't fret! although a novice is not equipped for casting magical spells, they are subject to their effects (except for the nasty morph spell!) upon reaching immortality (level 100), you will be given a new title, which will grant you all the rights & privileges worthy of a deserving adventurer. enjoy your stay here. and please call often enough to keep your character, and the rest of the competition, alive and healthy. if for whatever reason you cannot play for a stretch of time, this system may automatically delete your character. do not be alarmed if this should ever happen. just sign on again as a new user, and you will be treated as such. melee: very good backstab: average poison: 2x magic: none stealing: average
rangers are great survivors, because they must depend on their ability to live off the land. like bards, they have many special abilities, though they do not excel at any particular one. their fighting and healing powers are among their best abilities. rangers receive an extra bonus in strength per experience level. melee: good backstab: 2x poison: none magic: scrolls stealing: average
a rogue is similar to a thief class with a backstab, poison, and stealing. but, their advantage lies in their effective use of magic scrolls. while rogues get only the usual +1 in all abilities per experience level, they can achieve better than average abilities across the board. melee: average backstab: average poison: average magic: scrolls stealing: good
the weakest combat-class is the sage. his hand-to-hand abilities leave much to be desired, but as the sage grows in experience, his spell casting abilities can dominate any class, mortal or divine. sages receive an extra bonus in intellect per experience level. melee: poor backstab: average poison: average magic: exceptional stealing: average
the thief class relies on its ability to stealth approach an enemy and deliver a powerful backstab. without it, the thief is quite ordinary. a thief is picks pockets and robs other users most effectively. thieves chief ability is agility and therefore receive an extra bonus in agility per experience level. melee: average backstab: very good poison: none magic: none stealing: exceptional
a paladin class can only be achieved by becoming immortal (100th level) and solving the ancient riddle of the keys. a paladin is the lowest class of the superbeings. paladins have good combat abilities coupled with the use of magic scrolls. paladins receive an extra bonus in all abilities per experience level. melee: good backstab: 2x poison: 2x magic: scrolls stealing: average
you can only ascend to a titan class from immortalizing a paladin class and again solving the ancient riddle of the keys. a titan is the second class of the superbeings. titans have fighter combat abilities coupled with a magician's use of spells. a titan receives an extra bonus in all abilities per experience level. melee: good backstab: average poison: 2x magic: spells stealing: average
the highest superbeing of them all, you can only ascend to a god from a titan class. gods have what is best in a barbarian's strength and the spell-casting power of a sage. a god receives an extra bonus in all abilities per experience level. melee: excellent backstab: rare poison: 2x magic: exceptional stealing: average
the highest superbeing of them all, you can only ascend to a god from a titan class. gods have what is best in a barbarian's strength and the spell-casting power of a sage. a god receives an extra bonus in all abilities per experience level. melee: excellent backstab: rare poison: 2x magic: exceptional stealing: average